The experience points model is completely scrapped in this. Additionally, regular battles provide no real reward besides coins (which you can use to buy stickers, but why would you when you can just find aplenty them in the overworld). A sticker album is used to 'organise' these stickers on the touch screen, and I put these in air quotes as there really isn't any order in it. Unnecessary in the fact that stickers - which substitute for actions in previous games such as hammer attacks, jump attacks and healing items - are completely expendable. Battles in almost every case aside from boss battles are unnecessary. Now, it's great that the game is trying something different, but in this case, it was not executed well at all. There are no companions, and the battle system uses stickers for attacks rather than a menu. On that note, Miyamoto is also to blame for the change in gameplay. What's frustrating is that this art direction is to be blamed by Miyamoto who was so adamant for the developers to stick with the existing Mario characters without altering them. The story is barebones and really just acts as bookends for the unfocused adventure. There are no unique characters or enemies. It even uses a world map in the same vain as Super Mario World or Super Mario Bros 3. The environments mostly adhere to the world formula of the sidescrolling platformers: grasslands, dessert, etc, etc. However, there isn't much variety in the visuals and characters themselves. One thing the game got right was its visuals the game finally has its paper aesthetic realized to a great potential. I can't deny that the game doesn't look gorgeous. It might be unfair to compare it to its predecessors, but there are many flaws in this game ignoring the fact that it deviates from the Paper Mario formula. When you hear about what the game could have been, you can't help but be disappointed. It holds itself as a Paper Mario game, but in fact, it diverges from its roots a far bit. Paper Mario Sticker Star is quite the mixed bag. I've barely even looked at another game, despite some real crackers waiting the in the queue! … Expand This is also one of the best-looking games on the 3DS and the mix of fun platforming and turn-based combat has had me hooked from the start. They are occasionally obscure and could use a little signposting (hence the 9 instead of a 10) but they are always logical, given a little thought. There is a little bit of backtracking, but it's nowhere near the time-wasting and stalling which put me off Super Paper Mario on the Wii. This is an turn-based battling adventure without XP or levels, instead relying on your gradual mastery over the efficient use of the limited resources which the stickers represent in battle. It's clear this is a game that divides Paper Mario fans, but I have to say this is probably one of the best games for the 3DS. It's clear this is a game that divides Paper Mario fans, but I I was moved to actually sign up and review a game here from the mixed reviews. I was moved to actually sign up and review a game here from the mixed reviews.
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